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Jaiseric's avatar

I agree with your arguments. Nothing comes to mind I have issue with. But I have stuff to add as a supplement. I have watched many YouTube video essays on this topic, the decline in quality in video games. Hopefully this is coherent and mostly focused. My take is the 2 worse things to happen to video games are 1) internet enable devices (the ability to patch) and 2) gaming going mainstream.

I could be mistaken about things. If someone cares enough, maybe they'll correct me or not.

There is too much on this so I’ll try and focus here.

In regards to point 1, the internet. In the beginning there was DLC which could be uses to expand games. I thought that was great. But just like in Hollywood, the saying about just fixing in post spread to gaming. As time went on more and more games (particularly at the AAA level) would be released in a broken mess to varying degrees. Think of Fallout, GTA Trilogy the Definite Collection, Cyberpunk 2077, Battlefield 2042 (I heard people went back to playing Battlefield V since 2042’s launch was terrible) and many others. The idea being they'll just fix it in patches after the pay pigs, err customers forked over their hard-earned cash. Sadly, this works out more often than not

Before the internet became a big thing in gaming, studios had to release functioning games (good game or not is another story). Poor functioning and buggy games would lead to bad reviews which could hurt sales. Things have relaxed and changed so much that now the studios/publishers just have the customer pay to be unofficial beta testers. Perhaps the industry has done a good job at training the customers. That and the older folks of generation Y and beyond aren't really their target audience anymore so who cares what they think?

What I am saying is without the internet (or before games went online) it was harder if not impossible to pull some of the crap game studios do now. The never-ending patches. What are you really buying when you buy a game now?

The Halo 3 lobbies from back in the day and other multiplayer online experiences (from 2000 to early 2010s) were pretty good. I sure do miss them. Despite the issues with the internet and gaming, it isn't all bad, just not the same though.

In regards to point 2, games going mainstream. This isn't so much related to graphics, but more on content, what has been going on culturally, and who runs the companies and their influencers. Think about many companies' obsession with ESG scores, woke-ism, and diversity-equity-inclusion. MBA types from fancy business schools gave video games something like the Marvel comic book movie treatment. As in they turned games into very big general audience experiences. From nerds and socially awkward guys to something for everybody. People who have played games for several years will notice. To be clear I am not against making games for the general audience, but I think they went overboard. It ain't even like everyone plays games. The studios should focus on what the paying customer actually wants and not the imaginary folks on Twitter (X whatever), Tumblr, and other places activists like to hang out.

It isn't unreasonable to say that earlier on video games were more geared towards to men. It didn't exclude women, but just more focused on men as the audience. Some of the developers were just a team of guys banning to together to make something others would like for fun and profit. Flash forward to the present, the fun is often left out and it is just profit focused. There are reasons some games get sequel after sequel made (even with little to no improvement) Think of the Assassin’s Creed games and perhaps a better example is the Call of Duty franchise.

There are some many other sources on YouTube and elsewhere on this, but I'll note a few examples of changes

One example is the God of War franchise. I enjoyed both the Greek and Norse eras for this franchise. But some of the admittedly juvenile things and stuff for shits and giggles like the sex mini games (off screen of course) from the Greek era were not in the Norse era games and Sony will never include them again. I guess because more women play games now.

Anyone remember the hot coffee thing/mod from GTA San Andreas? Sigh, those were the days.

Mortal Kombat is a trip. No issues about murdering your opponent in sometimes quite creative and others played out ways. However, women showing some skin in their outfit? OMG, begone you pervert! Your "male gaze" is not welcome here. But please give us your money.

Someone made a chart tracking the changes in the women's outfits in the MK series (and I think a few other games too). Spoiler alert, they get less revealing and more conservative over time. But that is only for the women. The guys can be dressed however. As if being easy on the eyes never helped sell anything before. Which is why they are in business to sell and make money.

This is a whole another topic, but some Westerners wonder why Japanese manga and anime is eating their lunch.

There is of course so much more to all of this than can be put here. Another issue I'll mention is this thing about making games into Hollywood-style cinematic experiences. Some of these games should just be movies instead. People already stitch all the scenes together and post them as movies on YouTube.

Here are some YouTube videos on some of the issues in video games for anyone seeing this may find interesting.

The Predatory Monetization of Video Games - How Money Works

https://www.youtube.com/watch?v=LcQl-paEdIQ

Video Game Patches Are Borderline Illegal - Manley Reviews

https://www.youtube.com/watch?v=A3MjxibwIGE

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P Ray's avatar

AD, I know you have a soft spot for Bayonetta, 😂💊💦

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